There is faith that seems to work in the game industry. You have to live as a game, take a breath and die! But it doesn’t always cause fun games, but sometimes outsiders come in to get a different point of view. Sometimes the artist is not big to think that the artists of the film industry are one -on -one. But at another time you get Clear ambiguity: Expedition 33I didn’t play a single video game in her life before writing as the artist was revealed.
Lead writer Jennifer Svedberg-Yen recently talked with Lits Play (thank you. Gamesradar) About her influence and experience in the game before doing the ambiguous work of Clair. After asking if she likes the same genre Rpg Svedberg-Yen laughed before joining the writing team and said, “I have to admit it. I did not play a video game because I grew up in a very strict Chinese family. [them]. I went to the library and read a book. ”
Svedberg-Yen explained that he played a table game like Dungeons & Dragons before joining the developer Sandfall. Then after she joined, she started with her husband (game) with the Borderlands series because she thought she had to do “homework.” “Now we are two TVs, two playstations, we are sitting side by side, I am a trophy hunter. Elden RingThe god of war, the god of war: Ragnarok. I think I can say that I play quite a lot these days. ”
If she lacks the influence of the game next to her, Guillaume Broche co -authored with her, and it is worth noting that she was written in collaboration with her more famous Final Fantasy enthusiast. Svedberg-Yen has brought many classic science books such as Magic Systems of Brandon Sanderson’s work from Robert Jordan’s The Wheel of Time Series, especially in the World Building Front.
For new game writers, take it as an important lesson! The game is inspired only in other games and eats its tail, but the best work can always be obtained from all possible wells.